Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Saturday, August 4, 2012

Interview with a Vampire (and Other Scary Things) Flee-er

The past week or two, I spent a fair amount of hours with an indie game by by Dreampainters called Anna. Being 'in the industry', I was privy to a review copy of it. I was really impressed with the graphics and mysterious story, and of course adventure games always catch my eye. But I passed on reviewing it cause I'm such a weenie when it comes to horror games (though I did offer to do the walkthrough). So if you hate scary games, why did you play through it (more than once, I heard)? What kept you going? Well, let's discuss that, shall we?

Random scary event. Fun.
Right off the bat, I got that freaky feeling, just because Anna's in first person (Really? Yes, really. That's why I don't play first person shooters). After about 30-40 minutes of play, I hadn't run into any sort of jump scare (where ghosts and goblins and the like jump out from behind the bushes just to catch you off guard). I find jump scares a poor tactic on a game developer's part as it relies much less on atmosphere and other aspects to just go for ye olde 'boo'. Their absence helped me push through the game.

So other than your odd idiosyncrasy with camera views, what did you find scary? Hmm, I think Dreampainters did a fabulous job with atmosphere. While interesting to look at, all the details in the virtual world couldn't help the fact that you're alone. So you never see anyone in the game? Well . . . not as such. An essential coupling in a scary game is not only the world you create, but also how completely you do so. Nevermind the stack of books you painstakingly created titles for or the fact that your attention to detail ensured that the kitchen had a full compliment of appliances and not just a sink. I'm talking about entertaining as many of the senses that a computer game can: not just visually, but aurally as well.

This game makes even plants look scary.
Umm, orally? I know you're not afraid of adult topics, but come on. No, no, no. Aurally. As in hearing, the ears, sounds. Oh, right. Don't mind me, I'm not thinking anything dirty. Going back to my example before, it's not enough to have made a realistic setting. Who cares that you bothered to put a dishwasher in your haunted kitchen? Now if it starts to run periodically when you're not looking . . . that's freaky. Wind howling outside through thin-paned windows? I'm shivering. Random tin cans flying through the air at you? Well, at that point I just turn the sound off. You get my point? Huh? What? Oh, yeah, yeah whatever. I was just sitting here googling "oral games". Interesting results . . . It appears I'm beginning to lose your interest, so I'll just tack on a quick conclusion paragraph below and let you get back to your internet 'fun' . . .


Ahem, as I was saying. Anna=pretty cool game. Read JohnB's full review of it here. Then purchase and download the game and use my walkthrough if needed. I got a lot of help from Cinnamon Toast Ken, whose youtube videos are entertaining, so watch them, like, subscribe or follow him on the Twit-thing. Oh, and me too. Last self-promotion: my stuff on Jay is Games and The Punk Effect (new stuff is coming soon, I promise). Check it!

Friday, June 1, 2012

The Too-Much-of-the-Same-Thing Towers

Hey, my first review! Huzzah! . . . ?

I recently played through Lord of the Rings: The Two Towers for GameBoy Advance, which I had picked up on Ebay for $3.03 with free shipping. Not taking into account the whole Naruto debacle, this was my first GBA game.

It's your basic action RPG with a character you move around and enemies to chase down and hack. Each enemy gives you some experience and leveling up allows you to put more points into both your stats and skills. I do not have the manual for this game, so I can only guess that you can also earn skill points from killing a certain amount of enemies (at least that's the only thing I could guess since it otherwise seemed at random that I had more points to distribute).

While it has admittedly been a few years since I've seen the movie, the game seemed to follow the storyline really well, hitting all the key locations and even including a few screenshots and clips from the movie in all its pixelated glory!

Ahhh, Ebay . . .
At the beginning you can choose which of the five main characters you'd like to play as: Aragorn, Gandalf, Legolas, Frodo or Eowyn. Each has different skill trees, different weapons they can wield and different artifacts they can discover. Probably the main change between the characters is in the locations you progress through throughout the game. As I stated before, it follows the storyline from the movie. This is the biggest aspect going for the game as far as replay value is concerned. It's interesting to cross paths of the character you had previously played through as and seeing how far along you are in your story now as compared to then.

I'll skip going into detail about the colorful graphics or well-suited music to keep this article a reasonable length, and dive right into what I didn't like. If you can't tell from the title of this article, as much fun as it may seem to play through again as a different character, I found the game much too repetitive to bother to do so. Maybe in a couple of months after I've had enough time away from it, I can come back and try it again, but without enough newness to the experience, I'm too bored with it.

Here are some suggestions I have for improvements that could have been made:
1) More puzzles! Sure, every now and then you came across an area where you had to pull a lever to get into a new area or figure out that a certain monster had to be killed, but it certainly wasn't enough to keep my brain engaged beyond the hack 'n' slash.
2) More healing stuffs! Each character starts with a healing spell, and consumables randomly appear to help out with that, but I often found myself standing around waiting for my energy to regenerate so I could cast the heal spell a few times before moving onto the next area. In conjunction with this, I usually ended up putting more points into the heal ability rather than cool fighting moves because of my disinterest in standing around waiting.
What kind of map is this?!
3) A map screen! When standing still for a while, often an arrow will appear to let you know what direction to go toward the exit of the level. While this may be good enough for most gamers, for those more OCD-inclined as to searching every inch to find every last treasure chest, it irks me not to know where I haven't been yet. And the map from the main menu doesn't count!


Overall, I really do think this is a good game and a great experience for fans of the movie (I'd like to say "book" as well, but I've only read Fellowship of the Ring, so can't speak as to that). I realize that many of my complaints are a bit nitpicky and may have to do more with the type of gamer I am than with the game itself. To sum up: good graphics and music, fun to play as characters you know and love, intuitive gameplay and controls. I say, if you come across it at a good price, go for it!